Ethan Boen

Programmer & Interactive Systems Developer - Computer Science (AI focus)

Computer Science - AI Completed Software Projects Unity + Hardware

Building immersive experiences through code, creativity, and engineering.

I'm a computer science student with a focus on AI and a strong track record of finishing real projects. I've shipped a commercial game on Steam, built Unity-based interactive exhibits for robotics competitions, and developed systems that blend software, hardware, and user experience.

I enjoy tackling problems that require both software engineering and systems thinking: designing interactions, wiring up hardware, and making sure the final experience is robust enough for the public to use.

Cartoon portrait of Ethan

Selected Projects

Athralis Projects

Athralis Tower Defense - Steam Release

Athralis Tower Defense gameplay screenshot user UI
Athralis Tower Defense gameplay screenshot placeholder (landscape)

A complete tower defense game built in Unity and published on Steam. I handled all core programming: physics, enemy waves, tower logic, game balance, UI, data storage, and overall game flow.

  • Designed and implemented game systems end-to-end.
  • Deployed to Steam as a released product.

Athralis Multiplayer FPS - In Progress

Athralis FPS concept screenshot main character
Athralis FPS prototype screenshot game play

A first-person experience in the Athralis universe, focusing on player controls, feel, and level design. This project extends my existing codebase and worldbuilding into a new genre.

  • Implemented core FPS movement and interaction systems.
  • Using AI and Multiplayer enemies.
View Athralis Tower Defense on Steam

BEST Robotics Exhibits

2022 "Made to Order" - Factory Assembly Line Simulator

Role: Interactive Developer Focus: Unity 3D, Haptics Result: Advanced to Regionals

In the BEST Robotics game "Made to Order," teams design a robot that controls a second field robot to collect parts and fulfill manufacturing orders — essentially building a robot to run another robot on an automated line.

I served as the Interactive Lead and Graphic Designer on our marketing team. I built a Unity 3D interactive where visitors controlled a robot that, in turn, operated a virtual robot managing an inventory-sorting line, mirroring the real competition challenge. A floor-mounted vibration transducer added subtle factory-like feedback to the experience. The project was developed collaboratively with my teammates, who contributed to exhibit design, fabrication, and storytelling.

2023 "Incision Decision" - Surgical Nano Robot Simulator

Role: Exhibit Lead & Interactive Developer Focus: Unity 3D, Arduino, Haptics Result: 2nd Place at Regionals

In the BEST Robotics game "Incision Decision," teams design robots to perform minimally invasive surgical procedures on a training platform, highlighting how robotics can support surgeons in complex medical work.

I was the Exhibit Lead and Interactive Developer for our team's marketing exhibit. Our group designed a physical-digital surgery experience where visitors "injected" a nano-robot into a patient manikin using an oversized syringe. Pressing the plunger launched a Unity 3D simulation that guided the nano-robot through the body to complete surgical tasks. A haptic transducer produced a deep heartbeat vibration, and a 3D-printed nano-robot was dispensed at the end as a takeaway.

I led the exhibit concept and design, developed the interactive software, and created graphics and 3D models - while collaborating closely with teammates on fabrication and storytelling. The exhibit helped our team place 2nd at regionals and was described by veteran BEST judges as one of the most advanced exhibits they had seen.

Skills & Technologies

Programming

  • C#
  • C++
  • Python
  • SQL
  • General software development fundamentals
  • Problem-solving across full projects

Interactive Systems

  • Unity 3D (2D & 3D experiences)
  • Public exhibit & kiosk-style interfaces
  • Real-time feedback and user experience design

Hardware & Prototyping

  • Arduino integration
  • Servos, game controllers, and basic electronics
  • Haptic transducers and physical feedback systems
  • 3D printing integration for interactive props

Academically, I'm pursuing computer science with an interest in AI, while applying those skills to tangible, completed projects.

Contact

I'm open to opportunities related to software development, interactive systems, and eventually AI-focused work.

LinkedIn
GitHub
Steam